MITCH BECHTOLD
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narrative design

Game Writing

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Screenplays    •    ​Game Barks    •    Quest Outlines    •    Character Bios    •    Cutscene Scripts    •    Item Descriptions

Copy samples

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E-Commerce & Direct response Adverts    •    product reviews    •    think-piece articles

Alzaman: Forbidden Empire
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Action -RPG (In development)

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Lead Narrative Designer
  • creating high-level narrative direction & concepts
  • quest Design for initial gameplay
  • Writing lore, Character and enemy designs
  • Designing Gameplay UI workflow
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feral Space

The fate of the world, rests in the net of a dog catcher named Sydney.

Game Barks / Design Document

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​Gameplay narrative

  • Character, Item, Location Descriptions
  • Gameplay / NPC DIALOGUE
  • SCREENPLAY Sample
  • GAME DESIGN DOCUMENT
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** Coffee Thoughts **
(it's a blog on games and design)


Email:  [email protected]

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  • Home
  • FILM
  • Narrative
    • Game Writing Samples
    • Copywriting
    • Alzaman: Forbidden Empire
    • Red Noir
    • Feral Space
  • Contact