MITCH BECHTOLD
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Narrative Design


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Feral Space

Feral Space is a side-scrolling, action/shooter, game for mobile devices. Aliens have abducted all non-human life forms from Earth, and the Earth has begun to destabilize. The fate of the world falls in the hands of a dog-catcher named Sydney. 
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  • Feral Space is intended as a side-scrolling, run and gun game for mobile devices. Players move through various levels collecting weapons, armor, traps, and upgrades to help them on their mission. While it’s important to fight off feral animals, it’s equally as important to return them safely to earth which is why players have the option to use traps.  Multiple techniques can be used to solve different levels.
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Sample #1  |  Game Design Document
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  • Game design document includes Concept, Philosophy, Mechanics, and Inspiration.
  • CHECK OUT THE SAMPLE HERE.


Sample #2  |  Bark Dialogue
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  • Dialogue exchange between player, enemies, and NPC support character.
  • CHECK OUT THE SAMPLE HERE.
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Red Noir

300 years after the colonization of Mars, a naïve medical examiner must work with the father who abandoned her at birth to investigate her brother’s sudden death, all while traversing the explosive politics and unforgiving elements of the Martian frontier.

  • Red Noir is an Action/Adventure Survival game that will heavily rely on crafting and stealth throughout. Tonally, Red Noir should transition through a series of sub-genres including horror, noir, mystery, as the player navigates the character across Martian landscapes in an effort to solve a murder while being pursued or assisted by a variety or Martian natives.
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Sample #1  |  Narrative Dialogue
  • As Ayla navigates the treacherous Martian frontier, searching for clues to her brother's death, she encounters more resistance than expected
  • CHECK OUT THE SAMPLE HERE.


​​Sample #2  |  Characters, Locations, Item Descriptions
  • A collection of descriptions for the characters, locations, and items that populate Ayla's new world of Torch Lake.
  • CHECK OUT THE SAMPLE HERE.​
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Sample #3  |  In-Game NPC Dialogue
  • NPCs directly interact with player, deliver quest instructions, and talk amongst themselves when player is nearby.
  • CHECK OUT THE SAMPLE HERE.​

To check out the rest of my work, reach out.

All provided material and more available upon request.
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  • Home
  • FILM
  • Narrative
    • Game Writing Samples
    • Copywriting
    • Alzaman: Forbidden Empire
    • Red Noir
    • Feral Space
  • Contact